I meant to post this a while ago, but I wanted to post photos taken of Boston Common the Sunday following the marathon. Unfortunately they didn't come out (they're backlit, so you can't see any of the people in them).
But it was nice to see that the Common was packed with people and that Boston is getting back to normal after the bombing.
Well, I'm a bit tired - tired enough that I never got around to writing a summary of Day 2 last night. So I guess it's time to write up what I've got to say about it.
The only new game I really saw was Watchdogs, but there's really nothing new to say about it. Unless the PS4 release is news. It's a game set in a computer-controlled Chicago that the player character can "hack" with his smartphone. Still looks as interesting as it always did, but it's still made by Ubisoft which makes me wary about the DRM that will kill the PC version.
Day 1 is wrapping up at PAX East. Not much to say from the expo hall yet since the only booth I really looked at was the Square Enix booth and the only thing I really saw was the Saints Row 4 presentation. Which wasn't really much of anything, although they did show off a bit of the new plot. (It's an alien invasion.) You are no longer just the boss of the Third Street Saints, you are now the President of the United States and you have super powers. It's at this point that I can't help but assume that Volition is just screwing with us, but who knows, it could work.
PAX East 2013 has come and gone. This story used to provide my tweets from the event. You can read my highlights from day 1, day 2 and day 3; as well as some pictures I took.
I've updated my Colossal Cave Adventure JavaScript port. It fixes a few bugs related to the Plover room, but probably more importantly, adds the ability to save the game. Save games are done by creating a new link that can be bookmarked. The URL can be loaded in order to restore the game to whatever state it was at when the game was saved.
This should be fun! I haven't decided exactly what panels I'm planning on attending, but hopefully for once I'll actually post some stuff from PAX East.
I resisted doing this for the longest time, but, well - it's just really not possible to have a publicly accessible website and not protect it with CAPTCHAs.
So now CAPTCHAs are required for creating accounts and posting comments.