FFXIV Moogle Beast Quest Chain
Since I had to look it up recently, here's the list of quests required to unlock the Moogle beast tribe quests:
An MMORPG by Square Enix.
Since I had to look it up recently, here's the list of quests required to unlock the Moogle beast tribe quests:
In the hopes that this may prove useful to someone, have a Final Fantasy XIV event timer. Eventually I might simplify the JavaScript so that it can be used as an embeddable "widget" but for now it's just that page.
Currently it shows the active events (at least, the ones that have been announced) and the weekly/daily reset times. (At least, I think those are the correct times based on what Square Enix has said.)
I actually like the idea of levequests. In theory. There's a lot of things I like about Final Fantasy XIV, in theory. Sadly, then we get to the actual implementation of things, and everything just kind of all falls apart.
Actually, this is closer to four and a half months, but whatever, with the most recent patch, it's time to take another look at Final Fantasy XIV and decide whether or not the changes made have really helped the game.
The short answer is yes, the game has improved, but no, it's not really fun yet. So far, the changes have mostly been to fix things that were horribly broken. For example, ranking up combat classes no longer is a hopeless slog that slowly steals away your will to live until you realize that you don't have to continue playing.
It sounds like Square Enix is in fact going to listen to some of the complaints about Final Fantasy XIV. Sadly, the list is too funny to skip because they're all features that should never have missed beta, let alone release:
–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
Really?! Late November?!!! I have to reiterate: How did this miss closed beta, never mind release?!
Well, the reviews are in, and it's unanimous: Final Fantasy XIV is a turkey.
There's no denying this. I'm sure as hell not playing the game for the game as it currently exists. I'm playing it for the game I hope it can eventually become. So now, the question is: will it improve?
Well... it's hard to say. At the very least, the developers are being much more responsive than they were for Final Fantasy XI, at least when I played it.
I've started screwing around with creating an item database primarily intended for crafting within Final Fantasy XIV.
Right now it doesn't do all that much, but it includes all the recipe information available from the Lodestone website. I'll be adding more information to it as I go along, although at some point it would be nice to allow external submission of data. For now the data is currently stored in a flat file, although that's changing in a future version.
Yep. It's time to do this again - figure out how time works in a Final Fantasy online game!
From a FRAPS recording, a single Eorzea minute takes about 3 seconds. Or, in other words:
3 Earth seconds × x Eorzea seconds/Earth seconds = 60 Eorzea seconds
The units cancel out, leaving us with:
3 × x = 60
So x = 20.
Meaning that for every second that passes on Earth, 20 pass in Eorzea.
Cool! Now all we need to do is establish a starting known time on Earth with a corresponding known time on Eorzea.