Boston Strong

I meant to post this a while ago, but I wanted to post photos taken of Boston Common the Sunday following the marathon. Unfortunately they didn't come out (they're backlit, so you can't see any of the people in them).

But it was nice to see that the Common was packed with people and that Boston is getting back to normal after the bombing.


PAX East 2013 - Pictures

As (sort of) promised, here are some of the pictures I've taken from PAX East:

BCEC Entrance
The entrance to the BCEC and PAX East


PAX East 2013 - Day 3

And that's it, PAX East is now officially over. It was a great three days (and an exhausting three days), but it's all over.


PAX East 2013 - Day 2

Well, I'm a bit tired - tired enough that I never got around to writing a summary of Day 2 last night. So I guess it's time to write up what I've got to say about it.

The only new game I really saw was Watchdogs, but there's really nothing new to say about it. Unless the PS4 release is news. It's a game set in a computer-controlled Chicago that the player character can "hack" with his smartphone. Still looks as interesting as it always did, but it's still made by Ubisoft which makes me wary about the DRM that will kill the PC version.


PAX East 2013 - Day 1

Day 1 is wrapping up at PAX East. Not much to say from the expo hall yet since the only booth I really looked at was the Square Enix booth and the only thing I really saw was the Saints Row 4 presentation. Which wasn't really much of anything, although they did show off a bit of the new plot. (It's an alien invasion.) You are no longer just the boss of the Third Street Saints, you are now the President of the United States and you have super powers. It's at this point that I can't help but assume that Volition is just screwing with us, but who knows, it could work.


PAX East 2013

PAX East 2013 has come and gone. This story used to provide my tweets from the event. You can read my highlights from day 1, day 2 and day 3; as well as some pictures I took.


Colossal Cave Adventure web port version 0.10

I've updated my Colossal Cave Adventure JavaScript port. It fixes a few bugs related to the Plover room, but probably more importantly, adds the ability to save the game. Save games are done by creating a new link that can be bookmarked. The URL can be loaded in order to restore the game to whatever state it was at when the game was saved.

Getting Ready for PAX East 2013

It's time to start getting ready for PAX East.

This should be fun! I haven't decided exactly what panels I'm planning on attending, but hopefully for once I'll actually post some stuff from PAX East.


Screw you all, have a CAPTCHA

I resisted doing this for the longest time, but, well - it's just really not possible to have a publicly accessible website and not protect it with CAPTCHAs.

So now CAPTCHAs are required for creating accounts and posting comments.

I hope you're happy, spammers.

New Year, New Theme

It's a new year, which means its time for a new theme! I'm sure there are some bugs left to work out, but this new theme is CSS3 up the wazoo, with a ton of neat new features like some effort put into implementing a "responsive design" that changes with page sizes.

I've only tried the new theme in Firefox 17 and Internet Explorer 10 for now. I'm pleased to say that everything just works in IE10. All the CSS3 things that I'm doing in Firefox worked exactly the same in IE10. Nice!


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